We are CloudGamepad
We’re a small but highly experienced team building gaming-related technologies, such as:
Real-time Graphics
- fixed a GPU crash bug inside Unreal Engine
- implemented custom rendering pipeline in Unity
- smoke/fire/HDR shading effect development
- VR / AR
- procedural content generation
- 3D scanning, including custom software
Real-time Audio
- fixed an audio bug inside Unreal Engine
- custom 3D audio engine for Unreal Engine
- see http://spatialsoundcard.com
- Wwise plugin for 3D sound for VR in Unity
- Fraunhofer MPEG-H integration into DAW
Real-time Simulation
- constructive solid geometry in C++ (think Geomod in Red Faction)
- real-time physics simulation
- GPU particles
- high-throughput distributed data pipelines for research
Real-time Game Streaming
The kind of technology that powers Google Stadia, NVIDIA GeForce NOW, Parsec, or Steam Remote Play.
- server and client using C++ and NVIDIA hardware encoder
- custom UDP-based network protocol
- <10ms of additional key to screen latency with residential ISP in northern Germany
Real-time Artificial Intelligence
- classical pathfinding
- distributed multi-unit pathfinding
- monte-carlo tree sampling
- approximating traditional AI like MCTS with deep learning to make things faster
- forecasting / real-time prediction of the odds of an event happening
Pre-processing and Pipeline Automation
e.g. make the actual game faster by pre-calculating expensive things
Private Client Events & Custom Training
There’s no point in delivering a top-notch solution if your employees can’t work with it. Also, your investors will sleep a lot better if your in-house team can do the ongoing maintenance.
Outsourced Research
Tell us what problem you need to solve and we’ll get back to you with a proposal for a solution. For example, we’re currently building a custom digital camera from the ground up, PCB, Sensor, Firmware, Drivers, and all.
Work With Us
We’re only looking for challenging bleeding-edge projects. Also, you’ll likely find much cheaper alternatives for everything else.
We usually proceed with multiple projects in parallel, so that we can switch tasks if there are unexpected delays or if we need to wait for outside suppliers. As such, a typical project would be:
- 6 months
- 2-3 engineers
- 2-3 days per week
- about €150k
See the link below for ways to contact Hajo.
Mandatory German legal stuff / Impressum: https://hajo.me/legal/impressum/